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Unreal Engine 4 Blueprints
Written by UE4 programmer Marcos Romero, this guide contains 13 lectures, and complete teacher’s guide with notes, terminology, and assessments. This guide is perfect for learning the core fundamentals of Blueprints as well as intermediate and advanced concepts.
Marcos Romero
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Unreal Engine 4 VR Cookbook
This guide is based on the book Unreal Engine VR Cookbook: Developing Virtual Reality with UE4, by Mitch McCaffrey. Featuring 12 lectures, with accompanying quizzes, terminology sheets, and associated project files. Teach the fundamentals of VR development from an Unreal Engine-centric approach.

Descarga la guía en español.
Mitch McCaffrey
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Game Development with Unreal Engine 4
Written by Epic Game's own Chris Murphy, this guide includes 12 detailed lectures, and complete teacher's guide with notes, terminology and sample content. This guide is perfect for building your game development courses around.

Descarga la guía en español.
Chris Murphy
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Teach Yourself Unreal Engine 4
This guide is based on the book, Sams Teach Yourself Unreal Engine 4 Game Development in 24 Hours by Aram Cookson, Ryan DowlingSoka and Clinton Crumpler. The guide features 22 lectures with corresponding quizzes, tests, and content. This guide covers learning Unreal Engine's fundamental features.
Aram Cookson
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Navigating Large Codebases
Navigating Large Codebases is a set of open-source lectures, assignments, and project files offered free of charge to all educators. These resources guide students from creating simple materials and Blueprints in the Editor all the way to implementing their own shader code directly into the engine using C++ and HLSL.
Marc Olano
Teachers Guide