Meet the Creative Director for Space Sweepers, from Korea’s WYSIWYG STUDIOS. The team’s innovative approach to previs meant the director could iterate and communicate complicated space scenes, yielding both enhanced quality and lower costs.
When tasked with creating the action-packed visual effects sequences for Warner Bros’ new TV series Superman & Lois at film quality but on an episodic TV timeline, Emmy award-winning VFX company Zoic Studios knew they would need to find new ways of working. Enter Unreal Engine.
The second volume of this vital resource for filmmakers takes a deep dive into a variety of virtual production workflows—including remote collaboration, visualization, in-camera VFX, and animation—and shares insights from creators of completed virtual production projects. Download it for free today.
Designing live events has become more and more complex, with lighting, video content, scenography, automation, and special effects combining to form endless possibilities. Now you can accurately previs DMX-controlled lighting and effects in Unreal Engine. Get the free sample project today!
LED screens and in-camera VFX are spreading beyond Hollywood and into the hands of smaller production companies. For agencies like Quite Brilliant creating short-form content, this cutting-edge filmmaking technology offers more creative options and improved cost efficiencies.
When the full-contact karate league needed to find a more efficient way of featuring its fights in jaw-dropping global environments, it turned to Unreal Engine and veteran 3D animation studio Reel FX. In the process, the brand discovered a way to strongly differentiate its offering.
Filmmaker HaZ Dulull has no shortage of ideas. And now, using virtual production techniques in Unreal Engine, he can bring these concepts to the screen faster than ever. Watch the spotlight video to learn how HaZ condenses the production process while maximizing creativity.
To prepare students for real-world jobs, The DAVE school operates like a real studio environment. Using Unreal Engine, students of both visual effects and game development follow industry-based pipelines for virtual production.
Epic Games is working with studio partners like Netflix to develop new collaborative filmmaking methods during this extended work-from-home period. The resulting process is a groundbreaking form of remote virtual production not previously possible with traditional digital creative tools.
Award-winning digital design company Painting Practice used Unreal Engine to help directors and producers plan vast sets and key action sequences on hit TV series “His Dark Materials”—squeezing the maximum potential out of their budget.
Since adopting a real-time pipeline based on Unreal Engine for everything from game cinematics to previs, Halon Entertainment has found it can take on projects it would never have previously considered.