Skydance Interactive Co-Founder and Chief Technologist Peter T. Akemann provides an overview for The Walking Dead: Saints & Sinners’ combat system and details of some of the tricks, techniques, and key insights that the VR developer employed.
Animation features The Life of Our Lord and Golden Panda leveraged an innovative pipeline using the real-time technology of Unreal Engine. Learn more about the production process and the value Unreal Engine brings.
Interested in selling your game on the Mac App Store and using first-party Apple Services like GameCenter or iCloud? This step-by-step tutorial shows you how.
Auroch Digital Lead Programmer Sam Chester dives into the challenges that went into Dark Future: Blood Red States, which is based on the 1988 Games Workshop title, and details how the studio created compelling AI opponents without sacrificing performance.