Start blending live action with CG wherever you are—in studio, in the cloud, or abroad—with the same platform trusted by GM, Moment Factory, and The Weather Channel. Whether you want photorealism or wild style, Unreal Engine can unlock your moment.
Plug it in or build it out, Unreal Engine is ready to work. Day-one connections to Vizrt, Ncam, Avid, and other main tools make integration a snap, so you can move on to what really matters: the graphics.
Strong and steady
When you’re live, there’s no room for error. Unreal Engine is a predictable platform that doesn’t go down. Run LED boards for 7 hours straight, power a ticker day in and day out, it doesn’t matter. When you want it, it’ll be there.
DMX sample project for live previs
Explore the potential of Unreal Engine’s DMX plugin through a fully animated digital light show, designed and created by the wizards at Moment Factory.
Download it from the Learn tab of the Epic Games launcher or use the link below.
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Formats, protocols, hardware, software—for live production to work, they all have to play nice. With Unreal Engine, you get support up and down the line. The Live Link plugin works with all of the most popular 3D tracking systems; support for protocols such as OSC provides the ability to control and communicate with various devices; and all the leading media I/O formats like HAP, Apple ProRes, and Avid DNxHD will always work. As much as possible, it’s plug and play.
Comprehensive real-time compositing toolset
Composure, Unreal Engine’s built-in compositor, facilitates real-time compositing directly in the Unreal Editor, enabling real-time VFX to be delivered in camera. Powerful tools include an advanced green-screen keyer, support for virtual cameras, and a wide range of post-process effects, including color grading and filmic tonemapping, Open Color IO, depth-of-field, lens flare, lens distortion, light wrap, bloom, and vignetting.
Unreal Engine’s production-proven nDisplay system enables you to render real-time content at any resolution, then display it on multiple physical and/or projected screens—powerwalls, domes, CAVEs, and LED walls are all supported. Scenes can be rendered from multiple networked workstations, or from multiple instances of Unreal Engine running on a single workstation; nDisplay will always ensure that your content remains exactly in sync.
Advanced particles, effects, and physics
Bring film-quality VFX to your productions with Niagara, Unreal Engine’s tool for customizable particle systems. Impact your scene with particle lights and create complex particle motion with vector fields. You can even fracture, shatter, and demolish massive-scale scenes with the Chaos physics and destruction system. Have fun with it.
Image courtesy of Moment Factory
The Weather Channel's new studio brings immersive mixed reality to daily live broadcasts
Step inside The Weather Channel’s new immersive mixed reality weather studio, and see how the network is leveraging Unreal Engine and Reality Engine to tell better stories and make weather forecasting and analysis more compelling.
Created with the developer in mind but suitable for anyone interested in increasing productivity and efficiency, this course will give you techniques and best practices for creating, compiling, and using plugins.
This webinar explores how to create motion graphics for broadcast using Unreal Engine and Cinema 4D, covering Cinema 4D file import, GPU Lightmass global illumination, look development for broadcast, and Control Rig set up.
In this white paper, we'll look at the research behind the design and development of nDisplay technology, and provide an overview of currently available features, current limitations, and plans for future development.