Generates sprites containing normal maps that allow for rich lighting.
Anim To Sprite can make pattern-animation texture from animated skeletalmeshes, supporting multi-direction, outlines.
Normal maps are also created, allowing sprites to be expressed with a rich lighting effect.
Release Notes
(v1.9)
-Afterimage effect as a component
(v1.8)
-"Wake up" option (very advanced) to reduce intersections between sprites and walls especially in quarter-view
(v1.7.2)
-(fix)Animation playrate issue
(v1.7.1)
-New option "Prefer Square Layout" to create textures as close to square as possible
(v1.7)
-Optional captures can now be selected from a template
-Toon material now supports separate outlines map
[v1.6)
-Emissive capture (as a new custom capture sample)
-Materials support emissive input
-Explicit additional texture index in custom captures (for Paper2D sprite)
-Fixed issue when animation playrate is not 1.0
(v1.5)
-Capturing custom additional textures by postprocesses
-As an example, a postprocess that captures Specular / Roughness / Metallic is included
(v1.4)
-NiagaraSystem support(with limitations)
(v1.3)
-Sockets preview in the EUW
-Sockets are exported to Paper2D Sprites
(v1.2)
Supported creating Paper2D assets (sprites/flipbooks)
Best with PaperZD, which contains state machine for sprites and other utilities.
(v1.1)
Support Capturing StaticMesh
Movies
overview:https://youtu.be/KqNqgr5-3NU
quickstart:https://youtu.be/n7JTS03zo6c
Documents
Features: (Please include a full, comprehensive list of the features of the product)
Code Modules: (Please include a full list of each Plugin module and their module type (Runtime, Editor etc.))
Number of Blueprints:6
Number of C++ Classes:6
Network Replicated: No
Supported Development Platforms: Win64
Supported Target Build Platforms: Win64
Documentation: https://github.com/nkdtr/A2SSupport/wiki
Example Project: (Replace these parentheses with a link to download an example project that depends on your plugin, but doesn't distribute the actual plugin)
Important/Additional Notes: