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Auto-Aim Component (C++)

AnomalousWill - Code Plugins - May 1, 2024
Not Yet Rated

Automatically aim at any primitive component or bone on a skeletal mesh

  • Supported Platforms
  • Supported Engine Versions
    5.2 - 5.4
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

An actor component written in C++ that can be added to any character and allows users to specify the collision channel they want to trace for targets in, how large the radius of the target tracing sphere will be, whether or not to target actors that are out of sight, which object types should be targeted, which bones on skeletal meshes should be targeted, and whether or not the camera should smoothly rotate when tracking targets.


Includes first-person and third-person character blueprints that use the Auto-Aim Component and can be set as the default pawn class and a HUD blueprint that can print a reticle texture to the screen.

Technical Details

Features:

  •  Auto-Aim Component

Code Modules:

  •  AutoAim, Runtime

Number of Blueprints: 3

Number of C++ Classes: 1

Network Replicated: No

Supported Development Platforms: Windows, Mac, Linux

Supported Target Build Platforms: Windows, Linux

Video Preview

Documentation

Example Project (UE 5.4)

Support email: williamdvarnier3@gmail.com