BodyMonsters

Dave Berg - Blueprints - Jun 17, 2024

Hairy monster with 4 human feet and 2 human hands wandering around on walls and ceilings ready to attack the player.

  • Supported Platforms
  • Supported Engine Versions
    5.0 - 5.4
  • Download Type
    Complete Project
    This product contains a full Unreal Engine project folder, complete with Config files, Content files and .uproject file, which can be used as a template to create a new project.

Hairy monster with 4 human feet and 2 human hands wandering around on walls and ceilings ready to attack the player.


Video HERE

Try before you buy packaged demo HERE


Playlist of all my assets HERE

See my other assets HERE

Technical Details

Features:

 2 Character meshes

  • hairy
  • human skin

BodyMonster blueprint

  • Wanders around on floors, walls and ceilings (any meshes)
  • Stops resting randomly
  • Attacks player if damaged
  • Dies when enough damage

BodyMonster spawner blueprint

  • Spawns monsters to level
  • Has all the usable editable variables exposed

AvoidVolume blueprint

  • Avoid blueprint can be added to level and the monsters can't enter that volume

PlayerKillVolume Blueprint

  • When player enters the volume scene fades to black and whatever level was open is reloaded

Animation blueprint for BodyMonster


Number of Blueprints: 5

Input:

  • Monsters : NO
  • Player : Uses 1st player template character and it's inputs
  • Player does not need to be 1st person template character for monsters to work


Network Replicated: No

Supported Development Platforms:

  • Windows: Yes
  • Mac: not tested


Documentation:

  • Try before you buy packaged demo HERE
  • All blueprints commented

Usage

  • Add BP_BodyMonster or BP_SpawnBodyMonsters or your level.
  • When game starts monsters need a surface nearby.


Important/Additional Notes: Jumping logic is still in development and can be turned on by setting "Jumping Propability" to greater than 0 in BP_BodyMonster or BP_SpawnBodyMonsters.