generates a town with various building shapes and types. This implementation includes necessary validation, collision checking, and terrain adjustment to ensure buildings are correctly spawned without overlapping and appropriately grounded.
Building Type and Shape Configuration:
Flexible Building Parameters:
Randomized Town Generation:
Terrain and Collision Handling:
Features: (Building Type and Shape Configuration)
Number of Blueprints:3
Number of C++ Classes:3
Network Replicated: (Yes)
Supported Development Platforms: (win64)
Supported Target Build Platforms: (win64)
Documentation: Link
Discord: Here
Important/Additional Notes: