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Charming Wizard's House - Stylized Street Scene

This scene depicts a Charming Wizards House Street Scene, anime-style, Utilizing Nanite Tessellation, Material blending and tile-able materials.

  • Supported Platforms
  • Supported Engine Versions
    5.4
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

This scene depicts a Charming Wizards House Street Scene, anime-style, Utilizing Nanite Tessellation, Material blending and tile-able materials.

The scene was developed to produce a painterly look, without using any post process effects. the painterly style of the materials comes from the tile-able materials, with sculpted meshes and mesh painted material blends.


The Scene is purpose built for the few Camera shots and is not expected to be a full 360 Environment.

The scene is to help inspire the method and creation of stylized Anime scenes.


Contact for mentorship if needed


Required Plugins (Shipped with UE5+)(enable this plugins for your project)

  • Volumetrics
  • Nanite Displaced Mesh (NaniteDisplacedMesh)


This product supports Nanite for Unreal Engine 5.0+ Documentation

This product supports Lumen for Unreal Engine 5.0+ Documentation


Enable Nanite Displacement for the project / Scene:

Step 1:

Go to your project folder -> Config Folder

Open DefaultEngine.ini

Go to the line "[/Script/Engine.RendererSettings]" and underneath place these two lines, restart editor if open:

r.Nanite.AllowTessellation=1

r.Nanite.Tessellation=1


Step 2: 

Incase Nanite displacement is still not functioning on Roofs, Bricks and Cobble stone floor

Open the Master Material "MM_MainVertexColor_02"

On the left side menu, look for the section "Nanite"

And Enable "Enable Tessellation"

Technical Details

Features:

  •  Full Environment Scene with Asset Kits laid out in a separate scene
  • Utilizing Nanite and Lumen, as well as Nanite tessellation of materials
  • Painterly style with tiling materials

Number of Unique Meshes: 48

Collision: (Yes, automatically generated)

LODs: (No)(Nanite Meshes)

Number of Materials and Material Instances: 48

Number of Textures: 59

Texture Resolutions: 2048

Supported Development Platforms:

Windows: (Yes)

Important/Additional Notes: Enable Tessellation for best visual results.