Cinematic Bike Rig

MadGoat Studio - Blueprints - Feb 6, 2024

A blueprint for animating bikes on spline paths directly in the sequencer with functionalities required in cinematic renderings

  • Supported Platforms
  • Supported Engine Versions
    5.1 - 5.4
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.
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Why You Need This

  • If you are a cinematic artist and tired of using physical-based systems, hear me out. I know the deal. We need to set up our bikes, hit play, ride them, record them, and then play back in our sequencer and render, right?
  • To keep the balance of the bike, we try all kinds of tricks. Some of us take the center of gravity down into the ground and some others use invisible wheels.
  • But let me ask you this, are you able to drift with these systems? Like whenever you want? Or do you need to record many takes to get the result you need? How about a wheelie at the right moment?
  • If you're thinking about animating in your DCC app, I have some bad news! You're wasting so much time going back and forth between these apps and exporting and importing because you are not in the final environment when animating your bike!
  • Now, if you think all of these are painful, Cinematic Bike Rig is a blueprint system designed exclusively for you

 

 

What You Will Get

  • You can use custom static meshes for the body, wheels, suspension parts, and the steering handle
  • Attach anything you want to these components and be able to configure modular or blueprint bike bodies
  • Wheels will trace the ground and stick to it
  • Wheels automatically rotate based on the forward movement of the bike
  • This rig has a spring system without using physics and you can set up dynamic suspension parts
  • You can visualize everything in the editor and the sequencer, no simulation is needed
  • Wheels trace complex collision and any mesh or actor can be excluded from tracing
  • Key-able drift angle with automated chassis leaning
  • Key-able body roll and pitch

 

 

Spline Path Blueprint

  • This system includes a spline path blueprint that the bike can ride on
  • Automatic steering along the spline
  • Snap spline points to the ground with a click
  • Reverse spline path direction with a click
  • The bike goes back to the start, if the distance traveled is greater than the length of the spline path
  • Close the spline with a click and make a circuit track

 

 

Demo Content

  • A demo bike mesh and rig have been included in the pack to demonstrate the system capabilities

 

Technical Details

Features:

  • Custom static meshes for your bike
  • Spline path following
  • Wheels trace ground
  • Non-physical suspension system
  • Dynamic suspension parts
  • Automatic pitch aligning based on wheel location
  • Automatic bike leaning on steering and drifting
  • Automatic wheel rotation
  • Automatic steering along path
  • Drifting angle
  • Front and rear burnout
  • Zero physics used
  • Editor preview
  • Non-random body and wheel vibration
  • Path blueprint
  • Jump ramp blueprint

 

 

Number of Blueprints: 3

Input: N/A

Network Replicated: No

Supported Development Platforms:

Windows: Yes

Mac: Not Tested

Documentation

 

 

Important Note: This blueprint system is solely developed to be used in animation and offline rendering workflows with the "Movie Render" pipeline. It is not optimized in any way to be used in games. If you want to use it in your game, please do it on your responsibility

 

DISCLAIMER: The publisher is not responsible for attaching the user characters to the bike. Users need to make sure they know how to do that using control rigs and constraints in the animation tools.