Energy Beam VFX ( with SFX )

Dr.Game - Visual Effects - Oct 18, 2023

High Quality Effect with Automatic Fade-in,Fade-Out animation Feature~Very Useful,Customizable and Well-optimized!!

  • Supported Platforms
  • Supported Engine Versions
    5.2 - 5.3
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

HD Preview>> https://youtu.be/yMPBpuQ3PkU?si=uMwczmYqFQ0o3Eto


Well organized assets, high visual qulity with efficiency and good optimization!!

Override parameters for Scalable Size, Custom Color, Tall etc.. easy to use!! Dont need to understand NiagaraSystem!


These VFX have Automatic Fade-in,Fade-Out animation for 1 sec once you deactivate them. You can destroy them after 1 sec via blueprint or C++!!


There are 10 type of Unique VFX. 5 for beam VFX, 5 for Constant HIt VFX.All are Infinite Loop VFX

See if you can find out some keywords from the name of VFX below .Maybe There are some suit Your Project. Name List :

PowerCannon/FireTongueLick/ElectricLightning/WaterTornado/IonLaser/


Notice: This pack is not triggered by beam module .So no need end point to set.instead.If U need Ur beam to reach certain spesific location.just get the direction vector from End position subtract start position. And get distance(length) from direction vector. and let vfx look forward the end point via direction vector .then put distance into VFX parameter(length).


You may like this corresponding VFX Foundation Series :

Character Status VFX Material

Slash and Hit VFX

ProjectileVFX with Hit and Launch VFX

Ring Aura VFX

Buff and Debuff VFX

Portal and SavePoint VFX

Heal and Positive VFX

Weapon and Bullet Niagara VFX

Waterfall and Water Element VFX


If Any Question, Please reach My FB : https://www.facebook.com/DrGame-1041363192578952

Technical Details

Features:

  •  Automatic Fade animation (as well as SFX)
  •  self Scalability(LOD)
  • Foolproof Override parameters for Scalable Size,Length,Width,Custom Color etc.
  •  Well organized assets,good name convention,high visual qulity with efficiency and good optimization!!
  • Decal VFX trigger by Niagara System


Type of Emitters: CPU

Number of Unique Effects: 10

LODs: Yes (self Scalability)

Number of Materials: 26

Number of Textures: 65

Number of Unique Meshes: 8

Supported Development Platforms:

Windows: Yes

Mac: Yes

Documentation: https://youtu.be/yMPBpuQ3PkU?si=_plocgY_2gVblLK7



Important/Additional Notes: Please Enable Niagara plugin and Need Unreal 5.2+