High Quality Effect with Automatic Fade-in,Fade-Out animation Feature~Very Useful,Customizable and Well-optimized!!
HD Preview>> https://youtu.be/yMPBpuQ3PkU?si=uMwczmYqFQ0o3Eto
Well organized assets, high visual qulity with efficiency and good optimization!!
Override parameters for Scalable Size, Custom Color, Tall etc.. easy to use!! Dont need to understand NiagaraSystem!
These VFX have Automatic Fade-in,Fade-Out animation for 1 sec once you deactivate them. You can destroy them after 1 sec via blueprint or C++!!
There are 10 type of Unique VFX. 5 for beam VFX, 5 for Constant HIt VFX.All are Infinite Loop VFX
See if you can find out some keywords from the name of VFX below .Maybe There are some suit Your Project. Name List :
PowerCannon/FireTongueLick/ElectricLightning/WaterTornado/IonLaser/
Notice: This pack is not triggered by beam module .So no need end point to set.instead.If U need Ur beam to reach certain spesific location.just get the direction vector from End position subtract start position. And get distance(length) from direction vector. and let vfx look forward the end point via direction vector .then put distance into VFX parameter(length).
You may like this corresponding VFX Foundation Series :
ProjectileVFX with Hit and Launch VFX
Waterfall and Water Element VFX
If Any Question, Please reach My FB : https://www.facebook.com/DrGame-1041363192578952
Features:
Type of Emitters: CPU
Number of Unique Effects: 10
LODs: Yes (self Scalability)
Number of Materials: 26
Number of Textures: 65
Number of Unique Meshes: 8
Supported Development Platforms:
Windows: Yes
Mac: Yes
Documentation: https://youtu.be/yMPBpuQ3PkU?si=_plocgY_2gVblLK7