Save months of work with this plug and play universal melee combat system!
Showcase:
🎥 Trailer
Tutorials:
Basic Integration video tutorial
This asset offers a robust and performant blueprint code framework of third-person/first-person melee combat where any weapon can be equipped on any hand.
Features:
Freely equip any item in any hand.
Switch between first-person and third-person. First-person camera isn't attached to the TP mesh to avoid motion sickness.
No smoke and mirrors, weapons must physically hit surfaces to apply damage
Characters react authentically, falling with realistic bone impulses.
Fully compatible and scaled to Epic's skeleton
Designed with performance as the main priority, utilizing ticks only for cosmetic elements, short duration tracing and removable features, such as pick-up prompts.
Emphasizing gameplay responsiveness over fidelity.
Tailored to suit the melee combat needs of most projects. Crafted as a flexible and user-friendly foundation, with optional features like dodge rolling, allowing ample space for your creative concepts to flourish.
Includes team detection and four example classes for comprehensive AI integration.
Featuring a plug-and-play melee actor component, ensuring a swift and straightforward incorporation of combat functionality.
Well-structured and commented blueprint nodes for ease of understanding.
In order to keep low prices, the price will only increase when new content is added or updated.
Update 1
Update 2
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Upcoming features
Completed features
Number of Blueprints: 25
Input: Keyboard and Mouse
Network Replicated: No
Documentation:
Important/Additional Notes: