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Lava Lamp Configurator

666nevermore - Props - Apr 29, 2024

Transform your environments with out immersive Lava Lamp configurator. You can instantly set various materials, meshes and styles in one single handy BluePrint.

  • Supported Platforms
  • Supported Engine Versions
    5.3 - 5.4
  • Download Type
    Complete Project
    This product contains a full Unreal Engine project folder, complete with Config files, Content files and .uproject file, which can be used as a template to create a new project.


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With this template you can easily create your own original Lava Lamp model's configurator.

You can also create your own great configuration based on this template.

Switching Materials, Static Meshes, Styles are all implemented in a single BluePrint, so you can easily make changes on the fly.

It also makes use of the substrate new material workflow from Unreal Engine, but you can always return to the standard material workflow if you need i; this configurator support boths.

This Wax calculation is all done internally within a complex shader behaviour and does not require any geometry or extra assets to work.

By default the Static Meshes are set to a large scale, but you can scale them to the size you want.




Features of this Configurator obtainable in one click


  • Changing Material and Effects
  • Changing Stand Meshes and Geometries
  • Changing from realistic to immaginary Lava Lamps
  • Changing Styles
  • Customize own styles
  • Select different shapes of Wax
  • Control the light source
  • Randomize the wax behaviour and differs it everytime

Technical Details

Features:

  •  Example of pre-set-up Lamp Configuration
  •  Editable Lamp configuration template blueprint
  •  A Content Explorer to illustrate the configurator and all its UE assets
  • Material Funcitons
  • A list of substrate materials
  • A list of normal workflow materials
  • A main material responsible for the wax and the shading
  • A very deep Custom Node within the Material Editor used for the wax render and behaviour
  • Several Enumerators for the MAP hash table used within the configurator
  • Structs for the MAP has table used within the configurator
  • Several substrate materials


Number of Unique Meshes: 33

Collision: Yes, automatically generated

LODs: 0 Only

Number of Materials and Material Instances: 15

Number of Textures: 19

Texture Resolutions: (512, 1024, 2048, 4096)

Supported Development Platforms:

Windows: Yes

Mac: Yes

Documentation: There is a Content Explorer Level that illustrates the customer how to properly use the tool and all the assets it has. Additionally the blueprints and the materials as well as its properties are well documented.

Additional Information: The wax render graphically renders better at bigger scales.