Post Process Material that covers the scene with paint textures. The material can be set to "always on" or can be used with the included transitional blueprint to switch between your default scene and the painted scene at runtime. Custom depth is used to pick from 9 texture channels, a value of 0 bypasses the Post Process effect. Custom colors and texture blending are available in the material instance. Shadows can also be enabled/disabled. Paint textures are tiled and can be scaled in the material instance.
Features: (Please include a full, comprehensive list of the features of the product)
Number of Unique Materials and Material Instances: 5
Number of Textures: 30
Texture Resolutions: 1024x1024 (Tiled for variable resolution)
Supported Development Platforms:
Windows: Yes
Mac: No
Documentation: Link https://www.dropbox.com/scl/fi/rilbq4ikqsrgyqgw726nn/Documentation.txt?rlkey=3tvb8udgh527o5pe4wqynza2d&dl=0