Arboria Prime, an alien planet asset pack created entirely from utilising photogrammetry techniques.
This product supports Nanite & Lumen for Unreal Engine 5.3+
Documentation on how to enable Lumen : Link
YouTube: https://www.youtube.com/@RoughEdgeLtd
Website: https://www.roughedge.uk
* DISCLAIMER: Level has been super sized 10x for cinematic cameras DOF ranges, not suitable for games.
If volumetrics break, enable the Volumetrics plugin.
This is a modular alien planet asset pack that can be used for games and cinematics, it's well optimized for Nanite and has simple custom collisions, each asset has incredible amount of detail and was constructed utilizing industry standard photogrammetry techniques.
Low draw calls, low memory usage and optimized shaders that brings the best out of games and cinematics without sacrificing quality.
Low poly assets are available on demand, send request through email.
Features:
Number of Unique Meshes: 35
Collision: (Yes, custom, automatically generated)
Vertex Count: 250 - 1,000,000
LODs: (No, Nanite only)
Number of Materials and Material Instances: 32
Number of Textures: 65
Texture Resolutions: ( 1024x1024, 2048x2048, 4096x4096, 8192x8192 )
Cache Size: 1.2 GB
Important/Additional Notes:
Texture resolutions have been reduced out of the box to optimize video memory usage, to revert textures to 4k and 8k, open the textures and set LOD Bias back to 0.
To enable Nanite displacement, open DefaultEngine.ini in the Config folder of your project and add the following:
r.NaniteAllowTesellation=1
r.Nanite.Tessellation=1
It is also recommended to enable RayTracing to get similar results to what you see on the thumbnails, by default it will not be enabled.