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Pro Projectile System

COTA Studios - Blueprints - Jul 2, 2024
Not Yet Rated

A system that involves a dynamic projectile for your games. It can do a bullet hell, FPS, top down, space, penetration.

  • Supported Platforms
  • Supported Engine Versions
    5.4
  • Download Type
    Complete Project
    This product contains a full Unreal Engine project folder, complete with Config files, Content files and .uproject file, which can be used as a template to create a new project.

This is a complex projectile system it can do quite a bit. ill list off most of its options below

Demonstration: https://www.youtube.com/watch?v=z8zF28-ohwc

Penetration

  • Projectile penetration based upon material hit
  • Decrease the projectiles speed after a penetration
  • change direction of travel after penetration

Ricochet

  • Threshold based
  • Material based
  • random chance
  • weighted chance
  • bounce limit

Homing

  • Track any actor
  • track from projectile of player
  • start/stop tracking options
  • track based on distance
  • track any part of the body (full customizable)

Projectile curve pathing

  • Random axis to curve on
  • set axis
  • speed to curve
  • distance of curve

Speed stages

  • Change speed of projectile smoothly mid flight
  • 5 speed stages any number can be used
  • Smooth changes over time or instant

Explosives

  • Random sized explosives
  • Cluster area
  • Growing
  • Shrinking
  • Multiple
  • singular
  • adds force to every explosion
  • radial damage with falloff

Gravity

  • Start/stop functions
  • smooth change over time or instant
  • 2 stages
  • positive or negatives scale

Force

  • Apply force to any physics object
  • Mass calculation with speed

Black hole

  • Suck in physics object with a black hole function

Chaos Destruction

  • Bullets capable of chaos destruction for geometry collections
  • random chance to spawn
  • always spawn

Hit bullet

  • Spawn any actor/Projectile at hit locations

Custom properties

  • Data table based custom properties for any projectile so you dont need a million actors
  • fully editable to add in any variables you need

Bullet hell options

  • Child projectile spawning system
  • Offsets
  • Set pattern up to 21 bullets (Expandable)
  • singular/multi shots with any function
  • random angles
  • set angles

23 in project examples of each feature and even more in the code for you to experiment with!


Best of all you can combine any numbers of these options together and edit even more of their sub options to create complex beautiful projectile systems for your games/simulations/movies and more.


With this system you can essentially make any projectile system you can think off. Want a stealth bomber to drop bombs that cause object to get blown away? you got it. Want your mage to cast down falling swords from the sky? make it happen. Need a boss to make a bullet hell shape for complex in depth player interactions? you can do it ALL.


Technical Details

Same info as above

Number of Blueprints: 1 for the main projectile. With examples over 40.

Input: mouse and keyboard

Network Replicated: no, in a upcoming update.

Supported Development Platforms:

Windows: (Yes/No)

Mac: (Yes/No)

Documentation: Link https://discord.gg/mxFbS3zqVU (videos available upon verification)

Important/Additional Notes: this project will be receiving updates as we progress