Easy to use Optic system for red dots, magnified scopes, thermal optics, and full Night Vision Support
The code that drives the optics is the same module from the SKG Shooter Framework, so if you already own the SKG Shooter Framework you do not need to purchase this asset.
Example Content / Documentation / Demo
This system is an easy to use component based optic system. It features the most realistic scope shader on the market that simulates the eyebox (in the correct direction that also scales with your magnification), scope tube, and parallax. Most of the shaders are constructed of prebuilt, reusable material functions to keep the materials clean and easy to understand.
Features:
Code Modules:
Number of Blueprints: 7
Number of C++ Classes: 3
Network Replicated: Not Applicable
Supported Development Platforms: Win64, MacOS, Linux, SteamVR, Oculus
Supported Target Build Platforms: Win64, MacOS, Linux, SteamVR, Oculus
Documentation: https://youtu.be/USW7w68OA7I
Example Project: https://github.com/SneakyKittyGameDev/SKGOpticsPlugin-ExampleContent/tree/main
Important/Additional Notes: For thermals make sure Stencils are Enabled With Stencil