A Stylized Cyberpunk Modular Character kit containing a few options which can be arranged in various configurations. Fully compatible with other packs from the series which have Character Builder Component shipped within the pack
Requirements:
This is a standalone character which is split into parts and contains a few alternative options and materials.
The pack has Character Builder Component included, a system which assembles a character out of parts procedurally and enables seamless compatibility between multiple packs of this series.
Documentation is in the blueprint comments for now, see comments in the blueprints and example use cases.
The face has ARkit supported blendshapes and an example blinking animation.
The skeleton is based on UE5_Quinn model and shares 1:1 proportions to it.
Future packs from this line will have completely interchangeable and seamlessly working together parts, including textures for body/face.
If you have any questions, feedback or wanna see upcoming packs or read guides, or ask questions, please join Discord
Features:
Rigged: Yes
Rigged to Epic skeleton: Yes
If rigged to the Epic skeleton, IK bones are included: Yes
Animated: Yes
Number of Animations: Demo Only
Animation types (Root Motion/In-place): In-place
Number of characters: 2 pre-built characters, 14 parts total
Vertex counts of characters: ~20 000
Number of Materials and Material Instances: 36
Number of Textures: 101
Texture Resolutions: 1k, 2k, 4k
Supported Development Platforms:
Windows: Yes
Mac: Yes
Documentation: See the blueprint comments
Important/Additional Notes:
Custom Depth - Stencil Pass needs to have "Enabled with Stencil"
Skeletal Merging plugin needs to be enabled, otherwise won't compile
Add ProjectTags data table as GameplayTag source in the project settings. Can be found at: /Content/CyberpunkGirl01/CharacterBuilderComponent/Blueprints
Character includes additional bones:
List of parts: