Hairy monster with 4 human feet and 2 human hands wandering around on walls and ceilings ready to attack the player.
Features:
2 Character meshes
BodyMonster blueprint
BodyMonster spawner blueprint
AvoidVolume blueprint
PlayerKillVolume Blueprint
Animation blueprint for BodyMonster
Number of Blueprints: 5
Input:
Network Replicated: No
Supported Development Platforms:
Documentation:
Usage
Important/Additional Notes: Jumping logic is still in development and can be turned on by setting "Jumping Propability" to greater than 0 in BP_BodyMonster or BP_SpawnBodyMonsters.