Powerful. High-performance. Easy-to-use. Optimize your game project with a solid system based on spatial grids.
Trailer | DemoProject | ExampleProject
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Flex Partition's core technology enables your game to dynamically load and unload actors based on player location (A World Partition for objects created in runtime). Ideal for open-world adventures, top-down games, detailed simulation environments and massive multiplayer online games.
Based on a compact and efficient subsystem, it contains a series of functions and events for better control and easy integration with any project. (Features will be updated in future versions).
Features:
Code Modules:
Number of C++ Classes: 7
Network Replicated: Yes
Supported Development Platforms: Windows, (not tested but it should be fine with all other platforms)
Supported Target Build Platforms: Windows, (not tested but it should be fine with all other platforms)
Documentation: Documentation
Important/Additional Notes: