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Fortune Favours the Bold Motion Captured Animation Pack

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Motion-captured realistic animations including rapier, sidesword and shield techniques, general sword actions, interactions with tables and chairs, from our video game project Fortune Favours the Bold, for general public use.

  • サポートされたプラットフォーム
  • サポートされたエンジンバージョン
    4.27, 5.3 - 5.4
  • ダウンロードのタイプ
    アセット パック
    この製品には、Unreal Engine アセットを詰め合わせたものが入っています。任意の既存プロジェクトにインポート可能です。

Video showcase

This asset pack contains assets from our video game Fortune Favours the Bold, including:

  • 31 rapier animations including various thrusts, cuts, parry, riposte and action combos from motion captures that follow 16th and 17th century rapier treatises, using a realistically-weighted sharp rapier recreated from a late 16th century original housed at Metropolitan Museum;
  • 13 sword and shield animations including historically accurate and realistic attacks and defensive maneuvers that utilize the shield the provide active cover for both the torso and the sword arm during offense, from motion captures that follow historical sword and shield/buckler treatises, using a realistically-weighted sharp recreation of a 13th century arming sword, and a realistically-weighted steel buckler;
  • 5 sword-related actions including inspecting the edges, sharpening the edges, examining the blade, general flourish, and reading the blade to assume a fencing stance;
  • 3 motion-captured animations interacting with a table--best for strategizing actions;
  • 11 motion-captured animations interacting with a chair, including sitting down, sitting in multiple postures to express the stances, and performing various gestures;
  • Mesh, material, and texture of a late 16th century Milanese rapier with Norman Type 72 hilt composed of a mushroom shaped pommel chased with vertical ribs and grooves. This model is provided by the Oakeshott Institute by 3d-scanning a genuine antique in their collection, with the Creative Commons Attribution license. If you decide to incorporate this model or transform it in any way, you are obligated to attribute credits to the Oakeshott Institute;
  • Mesh, material and texture of an early 16th century Venetian Infantry Sidesword modeled by leeeck, with the Creative Commons Attribution license. If you decide to incorporate this model or transform it in any way, you are obligated to attribute credits to leeeck;
  • Mesh, material, and texture of the Parade Shield of King Erik XIV of Sweden, provided by The Royal Armoury (Livrustkammaren) by 3d-scanning the authentic artifact in their collection, with the Creative Commons Attribution license. If you decide to incorporate this model or transform it in any way, you are obligated to attribute credits to The Royal Armoury (Livrustkammaren);
  • Mesh, material, and texture of a wooden table with marble inlaid top from Rome, Italy. Now located in Medieval & Renaissance (Room 62), The Victoria and Albert Museum, London. The model is provided by artfletch licensed under Creative Commons Attribution. If you decide to incorporate this model or transform it in any way, you are obligated to attribute credits to artfletch;
  • Mesh, material, and texture of a chair modeled by eucocker licensed under Creative Commons Attribution. If you decide to incorporate this model or transform it in any way, you are obligated to attribute credits to eucocker;


Two versions are provided, one is rigged to standard Unreal Engine skeleton though this is not-recommended, while the other version is rigged to a modified Unreal Engine skeleton with added a main-hand weapon bone, and an off-hand object (shield, buckler or weapon) bone. Since the animations include motions of the weapon bone of both hands, if you use the version with the standard Unreal Engine skeleton without the weapon bones, you will lose that important information carried by the combat animations in this pack.


All animations in this pack and motion captured, and then hand modified to correct all errors and enhanced quality by me. The techniques of rapier and sidesword & shield follow 16th and 17th century treatises. They are perfect for realistic games set in late medieval or the Renaissance times, or fantasy/sci-fi games inspired by combat from such periods.


You can modify the animations to suit your purposes. Most of the combat animations are captured with moderate speed, to provide a higher framerate. Obviously feel free to speed them up to look more effective in combat.


© 2024 AUDENTES FORTUNA JUVAT AUT INVENIAM VIAM AUT FACIAM - FORTUNE FAVOURS THE BOLD and related logos are registered trademarks of West Coast Interactive Inc. in the U.S. and/or other countries. All Rights Reserved.

テクニカルノート

Features: (Please include a full, comprehensive list of the features of the product)

  •  31 humanoid character animations for rapier combat
  •  13 humanoid character animations for sword and shield combat
  •  5 humanoid character animations for general sword maintenance and inspection actions
  • 11 humanoid character animations while sitting down in a chair
  • 3 humanoid character animations interacting with a table
  • model of a Milanese rapier
  • model of the Parade Shield of King Erik XIV
  • model of a Venetian Infantry Sidesword

Rigged to Epic skeleton: Yes

If rigged to the Epic skeleton, IK bones are included: No

Number of Animations: 63

Animation types: Root Motion

Number of Characters: 1

Vertex Counts of Characters: 15767

Number of Materials and Material Instances: 18

Number of Textures: 52

Texture Resolutions: 512X512, 1024X1024, 4096X4096, 8192X8192

Supported Development Platforms:

Windows: Yes

Mac: Yes


The motion-captured animations are under:

\Content\FortuneFavoursTheBoldMocapAnimationPack\Animations


Overview map showcasing all animation is under: \Content\FortuneFavoursTheBoldMocapAnimationPack\Demo\ThirdPersonBP\Maps


Two versions are provided, one is rigged to standard Unreal Engine skeleton though this is not-recommended, while the other version is rigged to a modified Unreal Engine skeleton with added a main-hand weapon bone, and an off-hand object (shield, buckler or weapon) bone. Since the animations include motions of the weapon bone of both hands, if you use the version with the standard Unreal Engine skeleton without the weapon bones, you will lose that important information carried by the combat animations in this pack.