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Light decal

The system of texture manifestation by light sources

  • サポートされたプラットフォーム
  • サポートされたエンジンバージョン
    5.2 - 5.4
  • ダウンロードのタイプ
    アセット パック
    この製品には、Unreal Engine アセットを詰め合わせたものが入っています。任意の既存プロジェクトにインポート可能です。

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The asset allows you to project textures using lighting onto any geometry. These textures will only be displayed when light from a certain source falls on them and only in the place where the light actually hits.


The system does not use scene capture, but only the material function, which makes it much faster than its analogues. Also, for optimization, the system dynamically replaces materials in order to count only those prints that fall within the attenuation radius.


Good for horror games where the player has to look for clues.


HOW TO USE:

1)Add BP_UVSpotLight/BP_UVPointLight/BP_UVRectLight component to you flashlight

2)Configure Light intensity, color, etc. inside this component

3)Add BP_UVPrint to the scene

4)Set print texture inside this actor

5)Done!

テクニカルノート

Features:

  • support spot light, point light, rect light;
  • scene capture is not used, only light function;
  • displaying prints only where light hits;
  • dynamic change in material complexity depending on the number of prints in the lighting area;
  • using is similar to using decals


Limitations:

  • only direct light;
  • one light source can simultaneously illuminate up to 16 textures;
  • works on mobile devices only when using Deferred rendering;
  • does not allow you to change the colors of the prints individually, only the color of the light source itself;
  • negative print sizes are not supported yet, but I'm working on it.


Number of Materials:17

Number of Textures:0

Number of Blueprints: 5

Supported Development Platforms:

Windows: Yes

Mac: Yes

Additional notes: Prints from screenshots not included