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Replicated Traversal System

This project allows you to easily and quickly add fully replicated and AAA-animated traversal abilities through Blueprints, using cutting edge UE5 tech such as Motion Warping.

  • サポートされたプラットフォーム
  • サポートされたエンジンバージョン
    5.4
  • ダウンロードのタイプ
    完全なプロジェクト
    この製品には、Unreal Engine プロジェクトの完全なフォルダが含まれており、Config ファイル、コンテンツのファイル、.uproject ファイルが完備されています。新規プロジェクトを作成するためのテンプレートとして利用することができます。

🎮 Download RTS Demo

💬 Discord - Join our community!

📄 Documentation


🎞️Videos



Features
  • Dynamic Customizable System - You can add as many new traversal types as you want, make it yours!
  • Plug & Play - Simple Actor Component to be added and the rest is history.
  • Simple Blueprints - The entire system is in blueprints, coded with industry standards.
  • Fully Replicated - The entire system is replicated over the network and can be played in multiplayer.
  • ✨Compatible with Custom Gravity - Our system support custom gravity for all traversal types!
  • Dynamic Traversal - You don’t need to author obstacle blueprints, our tracing system detects obstacles and determines the correct traversal type + animation.
  • Motion Warping - Using UE5’s cutting-edge AAA Motion Warping technology to smoothly adjust the characters and align any obstacle.
  • Procedural System - You can use any obstacle size! The system will automatically detect dimensions and warp the character location
  • Hurdling, Vaulting, Mantling and Gap Jumping - Game-ready traversal types at the tip of your fingers!
  • Mid-air Traversal - Our system allows you to do traversal in midair either automatically on impact or with input.
  • Chooser Tables - Dynamic selection of the appropriate animation based on traversal type and obstacle dimensions.
  • Fully animated - Using animations from the Game Animation Sample as well some of our own animations, all game-ready and compatible with the UE5 Mannequin Skeleton.

テクニカルノート

UE-Only Content - Licensed for Use Only with Unreal Engine-based Products

This plugin depends on UE's "MotionWarping", "Chooser" and "PoseSearch" plugins.

Scaled to Epic Skeleton: Yes

Rigged to Epic Skeleton: Yes

Animated: Yes

Number of Animations: 57

Number of Blueprints: 7

Network Replicated: YES

Documentation: https://coda.io/@aurora-devs/documentation-replicated-traversal-system