Unlock the power of Unreal Engine like never before with this revolutionary plugin, designed to empower developers at every level. Introducing the ultimate solution for creating game instance and world subsystems effortlessly, right within Unreal Engine's intuitive Blueprint interface.
All Blueprint Subsystems work identical to their C++ counterparts. That means they share the same lifetime as of C++ classes.
Features:
Code Modules:
Number of Blueprints: 0
Number of C++ Classes: 8
Network Replicated: No. Not applicable.
Supported Development Platforms: All platforms that Unreal Engine supports.
Supported Target Build Platforms: All platforms that Unreal Engine supports.
Documentation: https://ryanjon2040.gitbook.io/blueprint-subsystem/
Important/Additional Notes: