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Scifi Desert Temple, refuge of the Desert

Pixel Vertex - 道具 - 2024/05/10
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Pack of modular Templete model, with textile, stone and metal construction, the scale is huge for massive environment

  • 支持的平台
  • 支持的引擎版本
    5.0 - 5.4
  • 下载类型
    资源包
    此产品包含各种虚幻引擎资源,可以选择性导入现有的项目。


DISCORD


The environment is mars inspired, this pack will help you make very big environment for your scifi game


MODULAR : Most pieces were designed to snap together, this will enhance your workflow and save you time


LOWPOLY STYLE MONOCOLOR : easy to use, easy to change the color to adapt to your work and also very light in weight and performance ( No textures, except for the distant Building to save on geometry )


ULTRA LIGHT WEIGHT FOR HIGH PERFORMANCE : this pack was created with this objectif to make massive environment for your games, since there is no texture, this pack only weight 22mb, which is very low for a environment of this type


A PACK MADE FOR YOU : This is a new pack that i created for the unreal engine community, if you see any point that would improve it, or any elements that could use improvement, please reach out to the email/ discord provided


! Important ! The mesh of this environment cannot adapt themselves to any more detailed materials, they are intended to be color swapped to adapt them to your need, we are currently trying to test auto UV materials for our packs


!LUMEN! This pack use Lumen for the rendering picture that you see above and as a default state when opening the assets map, if you encounter any challenge, please go to the unreal engine documentation - click here - or go on youtube and search "how to activate lumen in unreal engine 5 in the post processing", thank you


Wishing you the best in your creative endeavor :)

技术细节

Features:

  •  Game ready
  • Modular pieces ( easy to place together using 100 to 500 grid alignment )
  • More than 120 assets plus ready to use
  •  1 map exposing the possibilities of the pack
  • Easy color swapping material instance
  • Low amount of textures, Mostly colors
  • Cloud materials for the direct light

Number of Unique Meshes: 120+

Collision: (Yes, auto generated by unreal engine using complex collision)

Vertex Count: between 12 and 20080 for entire building block, vast majority are around 4000 vertex

LODs: (No lod)

Number of Materials and Material Instances: ( 25 materials the vast majorities of assets don't have texture but only color )

Number of Textures: (1 textures)

Texture Resolutions: ( 2K very compressed (1MB by map))

Supported Development Platforms:

Windows: (Yes)

Mac: (Yes)

Documentation: Video tutorial :

Important/Additional Notes:

The map use Lumen for the final rendering, you can find the documentation in the description