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[WANYI Graphics] Yardang Rocky Desert - 3D Scans Asset Pack

WANYI Graphics - 道具 - 2024/05/09
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The pack based on scanned assets from the Yardang landform in The Gobi Desert, including different-sized Yardang landforms, and several Yardang plants.

  • 支持的平台
  • 支持的引擎版本
    5.2 - 5.4
  • 下载类型
    资源包
    此产品包含各种虚幻引擎资源,可以选择性导入现有的项目。

In Gansu Province in Northwest China, there are more than 5,000 mounds on the desolate Gobi Desert. Such a landform is called a Yardang. Walking through the area, you can hear the eerie howling winds. They've not only given this place the name "The Place of Devils", but also carve the Yardang landform into different shapes. The sand and stones picked up by the wind are like weapons, hacking away the rock surface and carving out a variety of shapes, giving full play to the imagination.


We spent a week intimately exploring this land. Finally, we brought back this masterpiece of nature. Sedimentary rocks, surface gravel, deadwood... We restored every detail, including the direction of the wind and the impact of rain on the rocks. After thoroughly analyzing the geographical environment, we finally created high-precision models and PBR materials to recreate the traces left by tens of thousands of years of wind erosion.


The pack includes different-sized Yardang landforms, and several Yardang plants. With 51 meshes of varying sizes and formations, you can truly restore the Yardang landform or recreate a unique and realistic environment that will immerse your players.

 

The pack also includes PCG graph and Blueprint,which can be used to automatically generate scenes.

技术细节

Features:

  • Fully 3D Scan based assets and textures
  • The size of this product is 14.75GB.
  • All is PBR based.
  • Up to 8K texture resolution
  • Example map
  • High-res Nanite meshes for incredible per pixel detail and image sharpness
  • Mesh's: 15 large Yardang Landforms, 10 medium Yardang landforms, 12 small Yardang landforms, 13 Yardang plants, Bonfire & Dry Tree Branch……
  • Materials: 3 gravel materials, 1 soil materials, 6 desert materials.
  • PCG graph can automatically generate random scenes.


Number of Unique Meshes: 51

Collision: Yes

Vertex Count: 6k-2300k

LODs: No (project use Nanite)

Number of Materials and Material Instances: 75

Number of Textures: 252

Texture Resolutions: 8192

Supported Development Platforms:

Windows: Yes

Mac: Yes

Important/Additional Notes:

This product supports Nanite for Unreal Engine 5.2+.

This product supports Lumen for Unreal Engine 5.2+.

Please enable Water,Water Extras,Procedural Content Generation Framework and Procedural Content Generation Framework Geometry Script Interop in Plugins.