Zombie Girl AD

Studio New Punch - 角色 - 2024/04/27

Customizable Zombie Girl Model with Two Bloody and Two Clean Skins, Glowing Eyes, Body Parts and Head Morph Targets

  • 支持的平台
  • 支持的引擎版本
    4.19 - 4.27, 5.1 - 5.4
  • 下载类型
    资源包
    此产品包含各种虚幻引擎资源,可以选择性导入现有的项目。

Customizable Zombie Girl Model with Two Bloody and Two Clean Skins,

Glowing Eyes, Body Parts, Head Morph Targets and Simulated Hair


Video of Materials and Motions test (YouTube)


Inspect Model in Sketchfab


Skinned and Rigged to UE5 and UE4 Epic Skeleton


===Unreal Engine 4.19+ ===


UPDATE: Model is now skinned to true UE4 skeleton



=== Unreal Engine 5.1+ ===


Model is skinned to UE5 skeleton

In Rigs folder, you'll find:


IK_ZombieGirl_AD - IK Rig for Animations retargeting

CR_ZombieGirl_AD_Body - Control Rig, you can use it to animate the model

CR_ZombieGirl_AD_BasicFootIK - Foot IK Control Rig




====All Engine Versions====


You can use any Epic Skeleton compatible animation to live it up!

ONLY EPIC THIRD PERSON EXAMPLE ANIMATIONS ARE INCLUDED WITH THE MODEL!


Low Poly

10471 Vertices

17980 Triangles


Four sets of PBR materials each with 4k textures for the Body/Clothes. Two are Bloody and two are the same as them just clean(not bloody) You can use the latter to make your own customization/blood over them or if you just prefer not bloody models

13 4096x4096 resolution textures for the body/clothes


Two sets of materials for the Hair with 2048x2048 textures


(Texture resolution can be lowered in UE if you want more performance)


Body skin, T-Shirt and Jeans/Boots materials can be changed independently, however they share same material so you can have only one material for the whole model if you wish (plus Hair, which needs separate material)


Blueprints in the asset:


BP_ZombieGirl_AD- Customizable model

BP_ZombieGirl_AD_BodyParts - Customizable model broken into Body Parts for dismemberment systems


Ragdoll Physics Asset already set up.


Variables in the BP to control the Body skin, T-Shirt and Jeans/Boots materials and Morph targets and to turn on/off the Glowing Eyes


Four sets of Subsurface Scattering materials for the Body are also included. You can choose whether to use them, via checkbox in the BP


Hair uses Cloth Physics, but if you wish you can remove it.


Open Mouth, Angry, Close Left Eye and Close Right Eye Morph Targets for various expressions


Eyes and Jaw have bones too.



How to use FREE Mixamo.com animations with Unreal Engine (Youtube) (At 3.08 mark, select SKEL_ZombieGirl_AD_Skeleton)

技术细节

Features:

  •  Realistic model and PBR materials, with optional SSS materials for the body
  •  4 sets of materials for the Body ( two Bloody and two Clean)
  • Body, T-Shirt and Jeans/boots use same material, but can have separate versions of the material, or you can have the model with only two materials if you wish, body/clothes and hair
  • Glowing Eyes that can be turned on/off
  • Body parts version for dismemberment systems
  • Hair uses Cloth Physics for more realism (cloth can be removed though, the hair will still work)
  • (UE5) IK rig, Foot IK and Control Rigs
  • Four Morph Target for Zombie Expressions

Rigged: (Yes)

Rigged to Epic skeleton: (Yes, UE4 and UE5)

If rigged to the Epic skeleton, IK bones are included: (Yes]

Animated: (Yes, Epic Third Person Animations )

Number of characters: 1

Vertex counts of characters: 10471

Number of Materials and Material Instances: 8 + 4 optional SSS body materials

Number of Textures: 17

Texture Resolutions: 4096 body and 2048 hair

Supported Development Platforms:

Windows: (Yes)

Mac: (Yes)