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Auto FootSteps System

DarkGame - Code Plugins - May 1, 2024

Automatic gait effects without the use of animation notifications.

  • Supported Platforms
  • Supported Engine Versions
    5.2 - 5.4
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

This plug-in will automatically check when the character mesh's feet touch the ground. It requires very little configuration and can be completed in less than 2 minutes, saving even more time spent configuring in the animation! ! !


Discord Support: Discord


If the plugin works well for you then please be sure to leave a review letting us know what you liked about it.


1.1.1 Update log:

1) Footsteps will make noise for AI.


1.1 Update log:

1) Increase the volume of the footsteps to follow the speed;

2) Now there is no limit to the number of footsteps detected. Any number of feet can be detected. Foot_l and foot_r are detected by default; (two feet? four feet? eight feet? all are OK)

3) Support changing the mesh and detected footsteps slot list at runtime;

4) Some bug fixes.

Technical Details

Features:

  •  Written in C++ for optimal performance
  •  Use footsteps effects (decals, SFX, VFX) with any physical material you have in seconds, if not using a physical material it will use the configuration of the default physical material.
  •  Code-driven foot detection instead of animated notifications saves time and optimizes your project, and since it's written in C++, performance is guaranteed. The plugin is also designed for Blueprints, so no c++ knowledge is required.

Code Modules:

  •  FootStepSystem(Runtime)


Number of C++ Classes:2

Network Replicated: No

Supported Development Platforms: Windows

Supported Target Build Platforms: Windows

Documentation: [FootStep System Documentation]