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Cyberpunk Girl - Evelynn V4

Unleash the power of Evelynn V4: the game-changer over 80 morph targets, dynamic animations, and stunning visuals. Elevate your game today!

  • Supported Platforms
  • Supported Engine Versions
    5.1 - 5.4
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

VIDEO TRAILER | ARTSTATION POST


Introducing Evelynn V4, a triple-A high-quality character with deep procedural, hand-made customization. With thousands of possible changes on her, procedural physics animated simulations, and an in-depth overview level, she comes with several features that are a MUST for any game developer.


With this character, you'll have:

  • Over 80 Facial and Body Morph Targets (ARKit/Tongue Twists/Phonemes)
  • Adapted body and facial Control Rig that works with ARKit Morph Targets
  • IK Foot Placement built-in at the Playable Blueprint
  • Procedural animations built-in at the Post Process Animation Blueprint (Hair, Clothes, and more)
  • Several textures for changes in her looks
  • Deeply customizable shaders on the whole model
  • Rigged to Unreal Engine standard, with IK and extra bones on everything that can be simulated
  • Adapted to work properly in the same way as Epic's Windwalker Echo (She also has a secondary UE third-person BP with no IK applied to it)
  • 2 levels included: A Beauty scene for Character Rendering and an Overview Level with all the features
  • 1 free weapon ready to be used that shares the same master material as the clothing
  • Clean folder structure with proper naming and following UE standards

and more.


Stay tuned for upcoming updates and patches over this model.

All feedback is deeply appreciated. Feel free to ask any questions.


Contact Information: Artstation | Facebook | Twitter


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DISCLAIMER:

This product supports Lumen for Unreal Engine 5.0+

This product supports Nanite for Unreal Engine 5.0+


Documentation:

https://docs.unrealengine.com/5.0/en-US/lumen-global-illumination-and-reflections-in-unreal-engine/

https://docs.unrealengine.com/5.0/en-US/nanite-virtualized-geometry-in-unreal-engine/


Plugins needed to function properly:

  • LiveLinkControlRig
  • LiveLink
  • LiveLinkCamera
  • AppleARKit
  • AppleARKitFaceSupport
  • HairStrands


Additional Bones Included:

  • butt_l
  • butt_r
  • cor_coat_pelvis_l
  • cor_coat_pelvis_r
  • cor_thigh_l
  • cor_thigh_r
  • coat_root
  • coat_01_01_l to coat_01_05_l
  • coat_02_01_l to coat_02_05_l
  • coat_03_01_l to coat_03_05_l
  • coat_04_01_l to coat_04_05_l
  • coat_05_01_l to coat_05_05_l
  • coat_01_b to coat_05_b
  • coat_01_01_r to coat_01_05_r
  • coat_02_01_r to coat_02_05_r
  • coat_03_01_r to coat_03_05_r
  • coat_04_01_r to coat_04_05_r
  • coat_05_01_r to coat_05_05_r
  • straps_01_l to straps_06_l
  • straps_01_r to straps_06_r
  • bra_root
  • breast_l
  • breast_r
  • chest_ribbon_m
  • chest_ribbon_l
  • chest_ribbon_r
  • cor_armpit_l
  • cor_armpit_r
  • hand_shield
  • knuckles_index
  • knuckles_middle
  • knuckles_ring
  • knuckles_pinky
  • lowerarm_armor_l
  • lowerarm_elbow_plate
  • upperarm_joint_sides
  • upperarm_shoulderpad
  • upperarm_triceps
  • coat_sleeve_01_r to coat_sleeve_03_r
  • earring_01
  • earring_02
  • eyes_l
  • eyes_r
  • hair_root
  • hairbangs_01_f to hairbangs_03_f
  • hairbangs_01_l to hairbangs_05_l
  • hairbangs_01_r to hairbangs_05_r
  • ponytail_01 to ponytail_10
  • ponytail_hairpin

Technical Details

Features:

  • 83 Facial Morph Targets (ARKit/TongueTwists/Phonemes)
  • Free weapon included
  • Body and Facial ARKit abled Control Rig on Evelynn
  • Highly Customizable shaders
  • Rigged Modularity on the clothing
  • Dynamic Procedural Animations
  • Complex Playable Blueprint (Windwalker Echo adapted)
  • Optimized geometry
  • IK-Foot Placement built-in on the Echo blueprint

and more.


Rigged to Epic skeleton: Yes

If rigged to the Epic skeleton, IK bones are included: Yes


Animated: Yes

Number of Animations: 35

Animation types (Root Motion/In-place): Walk, Jog, Run, In-Place, Turn Around (Windwalker Echo and UE5 Manny retargeted), Facial Animation example, and Pose Drivers


Vertex counts of characters:

  • Evelynn Full Body: 133.995
  • Sniper: 172.613


Number of Materials and Material Instances:

  • Elizabeth Full Body: 18
  • Sniper: 3


Number of Textures:

  • Elizabeth Full Body: 119
  • Sniper: 19


Texture Resolutions: 256x256 to 4096x4096


DISCLAIMER:

This product supports Lumen for Unreal Engine 5.0+

This product supports Nanite for Unreal Engine 5.0+

Documentation:

https://docs.unrealengine.com/5.0/en-US/lumen-global-illumination-and-reflections-in-unreal-engine/

https://docs.unrealengine.com/5.0/en-US/nanite-virtualized-geometry-in-unreal-engine/