Create detailed electrical utilities in your environments with an extensive kit, featuring modular Conduit Bodies, Meter Banks, Breaker Panels, mounting hardware and more!
Video Trailer: https://youtu.be/9gzfGHzFrwY
NOTE: Environment from trailer is not included.
Features:
- Blueprint Tools for quickly building complex Conduits, Panels and Boxes in seconds. All tools are designed for efficient merging of meshes into highly optimized prefabs, while allowing full control.
- Our Blueprint Tools also feature the ability to convert the entire blueprint mesh hierarchy into standard Static Mesh Actors in the level, retaining their attachment hierarchy, local transforms, and custom-assigned materials.
- Organized graphs with comments to explain how it all works
- High quality materials and textures, with attention to details at all levels
- Master material framework with material instances for optimal workflow and organization
- Extremely detailed assets intended for any range of gameplay perspectives, including close inspection of surfaces, cinematic cutscenes, and character interactions
- Handmade LODs for both UE4 and specific non-nanite meshes in UE5. We have squeezed detail down into LODs that cannot be achieved using auto-generated LODs, paying close attention to maintaining silhouettes
- Free of all legal issues as all branding and labels are custom made by our studio
- Weathering FX! Choose between Pristine and Weathered textures
- 4 Meter Banks
- 2 Disconnect Boxes
- 2 Transfer Switches
- 1 Breaker Panel, including Single-Pole and Double-Pole Breaker Switches, and 23 different Switch Labels
- Full Conduit kit, including Conduit Bodies for all types of wiring junctions
- Mounting brackets and hardware to support mounting Conduits to uneven surfaces
- Spline Wire Tool for creating your own wiring meshes to match ours. The tool supports 2 cable profile shapes (Flat and Round), multiple wiring jacket types for both power and telecommunications.
- Hand-authored collision for every asset
- Optimized packing of textures into atlases to reduce amount of unique samplers in materials