What's new in Unreal Engine 5.2

Unreal Engine 5.2 further expands UE5's groundbreaking toolset as it continues to deliver on the promise of making Unreal Engine the most open and advanced real-time 3D creation tool in the world.

Unreal Engine 5.2

Procedural Content Generation framework


A new Procedural Content Generation framework (PCG) enables you to define rules and parameters to populate large scenes with Unreal Engine assets of your choice. In‑editor tools make it fast and easy to create large worlds, while a runtime component means that they can react to gameplay or geometry changes.



Substrate is a new way of authoring materials that gives you more control over the look and feel of objects. The expressive and modular multi-lobed framework offers a greater range of surface appearances and a wider parameter space to work in. It is especially powerful for describing layered looks, such as “liquid on metal” or “dust on clear coat.”

Enhanced virtual production toolset

Virtual Camera enhancements

Enhancements to Unreal Engine's VCam system in this release offer filmmakers greater scope for creative decision-making during pre-production. These include the new ability to operate multiple simultaneous Virtual Cameras off a single editor instance, as well as to create more sophisticated and layered camera moves.

Extended SMPTE 2110 support

Additional nDisplay support for SMPTE 2110 builds on the initial groundwork laid in Unreal Engine 5.1 toward the next generation of ICVFX hardware deployment. Unreal Engine 5.2 is suitable for testing as hardware becomes available, with production viability targeted for Unreal Engine 5.3.

iOS app for ICVFX stage operations

Coming soon to the Apple App Store, a new iPad app will offer an intuitive touch-based interface for stage operations such as color grading, light card placement, and nDisplay management tasks from anywhere within the LED volume. This puts creative control directly in the filmmakers' hands to achieve the desired look where filming is actually taking place.    

Apple Silicon support

Native support for Apple Silicon has been added to the Unreal Editor. This brings a better user experience, improved performance, and greater stability. The Universal Binary of Unreal Engine that natively supports both Apple Silicon and Intel CPUs is now available to download from the Epic Games launcher.

New ML Deformer sample

Explore how Unreal Engine machine learning technology can be used to create a high-fidelity real-time character with deformations driven by full muscle, flesh, and cloth simulation, including muscles bulging and sliding under the skin, and folds forming on clothing.


See all the updates

Take a look at the release notes to get more details on all the new features and enhancements in Unreal Engine 5.2.

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There's more to Unreal Engine than just what's new in this release!


Browse in-depth instructional guides and references for Unreal Engine's systems and tools.