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Battle Tank - 3 : Sound System

SoundFX Studio - Code Plugins - Sep 10, 2023
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Battle Tank - 3 Sound System is the result of the joint work of our experienced programmers and sound designers. More than 90 Leopard-2 engine and weapon sounds with all the necessary code

  • Supported Platforms
  • Supported Engine Versions
    5.3 - 5.4
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

VIDEO PREVIEW | HOW TO USE VIDEO | HOW TO USE IT FOR MULTIPLAYER


The Battle Tank - 3 : Sound System is an all-encompassing audio solution designed specifically for the iconic third-generation German main battle tank. More than just a sound library, this product is a fully prepared package complete with the necessary code for seamless integration into the Unreal Engine, allowing you to effortlessly incorporate realistic audio into your projects.


  • Fully controllable 3d-model
  • The most realistic engine sounds
  • Different sounds from different RPMs, speed, gear and other vehicle's parameters
  • Weapon sounds from the weapons used by this vehicle in real life
  • Different sounds from different distance
  • Startup and Shutdown sounds
  • Cockpit sounds
  • Multiplayer Replication


The Battle Tank - 3 : Sound System plunges you into the heart of armored warfare with over 60 meticulously engineered audio elements. These sounds authentically capture the essence of the tank, both from its exterior presence and the interior cabin experience. Encounter the resounding power of the 120mm smoothbore tank gun, the rhythmic staccato of the 7.62MM machine gun, and the tactical deployment of the smoke grenade launcher, designed to shroud the tank from prying enemy eyes. Over 30 weapon-specific sounds have been expertly integrated for a true-to-life combat experience.


Our comprehensive solution includes an advanced codebase that dynamically modulates sound parameters based on in-game variables such as distance from objects, vehicle speed, engine RPMs, and more not only for single-player, but also for multiplayer. This ensures a truly immersive audio environment that adapts seamlessly to the ever-changing conditions of the battlefield.


For UE version 5.3 and below, you can download the demo scene from here. For UE 5.4 and above, the demo scene is already included in the plugin. You just need to adjust the audio settings of the project as shown in the 'How to Use' video.

Technical Details

Code Module: Tank_3_Sound_System (Runtime Module)

Number of Blueprints: 6

Number of C++ Classes: 6

Network Replicated: Yes

Supported Development Platforms: Windows

Supported Target Build Platforms: Windows


HOW TO USE IT WITH OUR READY-MADE SCENE: VIDEO

HOW TO USE IT FOR MULTIPLAYER: VIDEO

  • Enable "Tank_3_Sound_System" and "ChaosVehiclesPlugin" from "Edit > Plugins". Restart UE
  • Adjust the audio settings of the project as shown in the 'How to Use' video
  • Open 'DemoLevel' from '/Engine/Plugins/Tank_3_Sound_System Content/DemoLevel/DemoLevel.umap'. For UE 5.3 and below you need to download it.
  • DRIVE!!!


Check Tank_3_SFXComponent_BP to adjust any Tank's sound settings.



Support: info@soundfx.studio

Discord: https://discord.gg/HzVuvSuCHr